Technical Artist · Tools Programmer · Gameplay Systems
Diego PaniaguaMorales
I build production tools, shader systems and interactive engine projects that connect art workflows with robust game technology.
Core Expertise
Tools Programming
Editor tools, Blender add-ons and workflow automation for production teams.
Technical Art
Shaders, procedural systems, UV workflows and real-time rendering studies.
Gameplay Systems
Unity, Godot and C++ simulations with clear debugging and architecture.
Pipeline Thinking
Practical systems that reduce manual work and make iteration faster.
Selected Work
Tools, Shader Studies & Projects
Three quick reels showing my production tools, rendering experiments and complete engine work.
Production Tools
Tools
Editor extensions, pipeline automation and debugging tools. Downloadable tools are marked directly on the card.
Rendering Studies
Shader Studies
Shader math, UV workflows and procedural rendering experiments presented as short visual studies.
Complete Work
Projects
Gameplay systems, simulations, apps and shipped work with project pages, videos, diagrams or source files.
Demo Reel
Selected highlights of production tools, engine systems and real-time technical development.