Technical Artist · Real-Time Systems
Diego PaniaguaMorales
Building scalable tools and real-time production systems for interactive applications.
Core Expertise
Systems Architecture
Modular gameplay systems and scalable real-time design.
Tool Development
Custom tools for Blender, Unity and Godot production pipelines.
Real-Time Optimization
Frame time stabilization and performance profiling.
Pipeline Automation
Python-based asset processing and workflow automation.
Projects
blender
Scene Optimizer
Mesh and texture diagnostics tool to detect and fix heavy assets in production scenes.
File Link Manager
Add, refresh and remove Blender linked scenes without leaving your working file.
Procedural Piñata
Geometry Nodes system for parametric piñata generation with shape variations.
Modeling & Shading Reel
Hard-surface modeling, UV mapping, shading setups and compositing passes.
godot
Blender Render Batcher
Queue and run multiple Blender renders headlessly from a Godot interface.
3D Gizmos Debug
Editor and runtime visual debugging system for Godot.
3D Drone Mapping
Windows app with sensor-driven 3D terrain navigation and live weather data.
Mobile Sensor Visualization
Android app with 3D terrain, live sensor graphs and alert monitoring.
unity
Parabolic Projectile
Physics-based trajectory with bounce mechanics and adjustable parameters.
Mafia Kings
Turn-based strategy board game with online progression. Published on Google Play.
Sensor Monitoring
Android app with real-time sensor data, 3D visualization and interactive maps.
raylib
Flocking Boids
Craig Reynolds' flocking algorithm with steering behaviors built in C++.
Solar System
Orbital mechanics simulation with attraction algorithms built in C++.
Demo Reel
Selected highlights of production tools, engine systems and real-time technical development.