Technical Artist · Real-Time Systems
Diego PaniaguaMorales
Building scalable tools and real-time production systems for interactive applications.
Core Expertise
Systems Architecture
Modular gameplay systems and scalable real-time design.
Tool Development
Custom tools for Blender, Unity and Godot production pipelines.
Real-Time Optimization
Frame time stabilization and performance profiling.
Pipeline Automation
Python-based asset processing and workflow automation.
Demo Reel
Selected highlights of production tools, engine systems and real-time technical development.
Projects
unity
Parabolic Projectile System
Physics-based Trajectory Simulation
Guided Missile System
Player-Controlled Missile Logic
Mafia Kings
Turn-based strategy board game with online progression
Sensor Monitoring App
Android + Realtime Database + 3D Visualization
godot
3D Drone Mapping & Weather System (Windows)
Sensor-driven 3D navigation system with real-time data UI
Mobile 3D Sensor Visualization App (Android)
Interactive 3D mapping with graphing and alert systems
3D Gizmos Debug Tool
Editor and runtime debugging visualization system
Blender Render Queue Manager (Godot Tool)
External render automation system with batch processing
blender
Procedural Piñata System (Geometry Nodes)
Modular parametric asset generation system
Scene Optimization & Mesh Analysis Tool
Advanced mesh and texture diagnostics for production scenes
Modeling, UVs, Shading & Compositing Showcase
Technical foundation studies and mini production exercises
raylib
Flocking Simulation (Boids)
Behavioral AI simulation built in C++
Solar system simulation
Solar system animation built in C++