Technical Artist · Tools Programmer · Gameplay Systems

Diego PaniaguaMorales

I build production tools, shader systems and interactive engine projects that connect art workflows with robust game technology.

Game EnginesToolsShadersProcedural ContentAutomationGameplay

Core Expertise

Tools Programming

Editor tools, Blender add-ons and workflow automation for production teams.

Technical Art

Shaders, procedural systems, UV workflows and real-time rendering studies.

Gameplay Systems

Unity, Godot and C++ simulations with clear debugging and architecture.

Pipeline Thinking

Practical systems that reduce manual work and make iteration faster.

Selected Work

Tools, Shader Studies & Projects

Three quick reels showing my production tools, rendering experiments and complete engine work.

Production Tools

Tools

Editor extensions, pipeline automation and debugging tools. Downloadable tools are marked directly on the card.

PaniCPacker thumbnail
qtTool

PaniCPacker

Texture channel packing tool for Technical Artists and Game Developers.

Download
Click to view details & video
Scene Optimizer thumbnail
blenderTool

Scene Optimizer

Mesh and texture diagnostics tool to detect and fix heavy assets in production scenes.

Download
Click to view details & video
File Link Manager thumbnail
blenderTool

File Link Manager

Add, refresh and remove Blender linked scenes without leaving your working file.

Download
Click to view details & video
3D Gizmos Debug thumbnail
godotTool

3D Gizmos Debug

Editor and runtime visual debugging system for Godot.

Download
Click to view details & video
Blender Render Batcher thumbnail
godotTool

Blender Render Batcher

Queue and run multiple Blender renders headlessly from a Godot interface.

Download
Click to view details & video
Procedural Piñata thumbnail
blenderTool

Procedural Piñata

Geometry Nodes system for parametric piñata generation with shape variations.

Click to view details & video

Rendering Studies

Shader Studies

Shader math, UV workflows and procedural rendering experiments presented as short visual studies.

Skull cemetery billboards thumbnail
BlenderGeometry Nodes & Shader Effects

Skull cemetery billboards

Reusable manual billboards with Geometry Nodes and a normal-driven Fresnel shader.

Video
Watch Study
Sci-Fi Portal Circular UVs thumbnail
BlenderCircular UV Mapping

Sci-Fi Portal Circular UVs

Procedural sci-fi portal using circular UV mapping, shader animation, Geometry Nodes lightning, and particle effects.

Video
Watch Study
Procedural Lava Slime thumbnail
BlenderSlime Shader

Procedural Lava Slime

Procedural lava shader using slime math, UV animation, and displacement for realistic molten surfaces.

Video
Watch Study
Triplanar Projection & Flames thumbnail
BlenderTriplanar Projection

Triplanar Projection & Flames

Custom triplanar projection shader with adjustable blending and procedural flame animation.

Video
Watch Study
Stadium Ad Transitions thumbnail
BlenderProcedural Shader Animation

Stadium Ad Transitions

Procedural stadium advertisement transitions using shader math, UV manipulation, and texture atlases.

Video
Watch Study
Stepped UV Neon Signs thumbnail
BlenderStepped UV Animation

Stepped UV Neon Signs

Procedural neon sign animation using stepped UVs and reusable shader functions.

Video
Watch Study

Complete Work

Projects

Gameplay systems, simulations, apps and shipped work with project pages, videos, diagrams or source files.

Modeling & Shading Reel thumbnail
blenderShowcase

Modeling & Shading Reel

Hard-surface modeling, UV mapping, shading setups and compositing passes.

Video
View Project
Parabolic Projectile thumbnail
unitySimulation

Parabolic Projectile

Physics-based trajectory with bounce mechanics and adjustable parameters.

SourceVideo
View Project
Mafia Kings thumbnail
unityGame

Mafia Kings

Turn-based strategy board game with online progression. Published on iOS and Android.

Video
View Project
Sensor Monitoring thumbnail
unityApp

Sensor Monitoring

Android app with real-time sensor data, 3D visualization and interactive maps.

Video
View Project
D
unrealSimulation
Coming Soon

Destruction System

Chaos physics, mesh swap and memory profiling with Unreal Insights.

Coming Soon
3D Drone Mapping thumbnail
godotApp

3D Drone Mapping

Windows app with sensor-driven 3D terrain navigation and live weather data.

Video
View Project
Mobile Sensor Visualization thumbnail
godotApp

Mobile Sensor Visualization

Android app with 3D terrain, live sensor graphs and alert monitoring.

Video
View Project
Flocking Boids thumbnail
raylibSimulation

Flocking Boids

Craig Reynolds' flocking algorithm with steering behaviors built in C++.

Source
View Project
Solar System thumbnail
raylibSimulation

Solar System

Orbital mechanics simulation with attraction algorithms built in C++.

Source
View Project

Demo Reel

Selected highlights of production tools, engine systems and real-time technical development.