Technical Artist · Tools Programmer · Gameplay Systems

Diego PaniaguaMorales

I build production tools, shader systems and interactive engine projects that connect art workflows with robust game technology.

Game EnginesToolsShadersProcedural ContentAutomationGameplay

Core Expertise

Tools Programming

Editor tools, Blender add-ons and workflow automation for production teams.

Technical Art

Shaders, procedural systems, UV workflows and real-time rendering studies.

Gameplay Systems

Unity, Godot and C++ simulations with clear debugging and architecture.

Pipeline Thinking

Practical systems that reduce manual work and make iteration faster.

Selected Work

Tools, Shader Studies & Projects

Three quick reels showing my production tools, rendering experiments and complete engine work.

Production Tools

Tools

Editor extensions, pipeline automation and debugging tools. Downloadable tools are marked directly on the card.

Rendering Studies

Shader Studies

Shader math, UV workflows and procedural rendering experiments presented as short visual studies.

Complete Work

Projects

Gameplay systems, simulations, apps and shipped work with project pages, videos, diagrams or source files.

Demo Reel

Selected highlights of production tools, engine systems and real-time technical development.