Technical Artist · Real-Time Systems

Diego PaniaguaMorales

Building scalable tools and real-time production systems for interactive applications.

Core Expertise

Systems Architecture

Modular gameplay systems and scalable real-time design.

Tool Development

Custom tools for Blender, Unity and Godot production pipelines.

Real-Time Optimization

Frame time stabilization and performance profiling.

Pipeline Automation

Python-based asset processing and workflow automation.

Projects

VideoSource CodeDiagramWorkPersonalExecutable
blender icon

blender

Scene Optimizer thumbnail
BLENDERTool
Scene Optimizer

Mesh and texture diagnostics tool to detect and fix heavy assets in production scenes.

VideoExecutableWork
File Link Manager thumbnail
BLENDERTool
File Link Manager

Add, refresh and remove Blender linked scenes without leaving your working file.

VideoExecutableWork
Procedural Piñata thumbnail
BLENDERTool
Procedural Piñata

Geometry Nodes system for parametric piñata generation with shape variations.

VideoWork
Modeling & Shading Reel thumbnail
BLENDERShowcase
Modeling & Shading Reel

Hard-surface modeling, UV mapping, shading setups and compositing passes.

VideoPersonal
godot icon

godot

Blender Render Batcher thumbnail
GODOTTool
Blender Render Batcher

Queue and run multiple Blender renders headlessly from a Godot interface.

VideoExecutableDiagramPersonal
3D Gizmos Debug thumbnail
GODOTTool
3D Gizmos Debug

Editor and runtime visual debugging system for Godot.

VideoExecutablePersonal
3D Drone Mapping thumbnail
GODOTApp
3D Drone Mapping

Windows app with sensor-driven 3D terrain navigation and live weather data.

VideoWork
Mobile Sensor Visualization thumbnail
GODOTApp
Mobile Sensor Visualization

Android app with 3D terrain, live sensor graphs and alert monitoring.

VideoWork
unity icon

unity

Parabolic Projectile thumbnail
UNITYSimulation
Parabolic Projectile

Physics-based trajectory with bounce mechanics and adjustable parameters.

VideoSource CodeDiagramPersonal
Mafia Kings thumbnail
UNITYGame
Mafia Kings

Turn-based strategy board game with online progression. Published on Google Play.

VideoWork
Sensor Monitoring thumbnail
UNITYApp
Sensor Monitoring

Android app with real-time sensor data, 3D visualization and interactive maps.

VideoWork
raylib icon

raylib

Flocking Boids thumbnail
RAYLIBSimulation
Flocking Boids

Craig Reynolds' flocking algorithm with steering behaviors built in C++.

Source CodeExecutableDiagramPersonal
Solar System thumbnail
RAYLIBSimulation
Solar System

Orbital mechanics simulation with attraction algorithms built in C++.

Source CodeExecutableDiagramPersonal

Demo Reel

Selected highlights of production tools, engine systems and real-time technical development.