Technical Artist · Real-Time Systems

Diego PaniaguaMorales

Building scalable tools and real-time production systems for interactive applications.

Core Expertise

Systems Architecture

Modular gameplay systems and scalable real-time design.

Tool Development

Custom tools for Blender, Unity and Godot production pipelines.

Real-Time Optimization

Frame time stabilization and performance profiling.

Pipeline Automation

Python-based asset processing and workflow automation.

Demo Reel

Selected highlights of production tools, engine systems and real-time technical development.

Projects

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unity

UNITY
Parabolic Projectile System

Physics-based Trajectory Simulation

VideoSource CodeDiagramPersonal
UNITY
Guided Missile System

Player-Controlled Missile Logic

VideoSource CodeDiagramPersonal
UNITY
Mafia Kings

Turn-based strategy board game with online progression

VideoWork
UNITY
Sensor Monitoring App

Android + Realtime Database + 3D Visualization

VideoWork
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godot

GODOT
3D Drone Mapping & Weather System (Windows)

Sensor-driven 3D navigation system with real-time data UI

VideoWork
GODOT
Mobile 3D Sensor Visualization App (Android)

Interactive 3D mapping with graphing and alert systems

VideoWork
GODOT
3D Gizmos Debug Tool

Editor and runtime debugging visualization system

VideoPersonal
GODOT
Blender Render Queue Manager (Godot Tool)

External render automation system with batch processing

VideoDiagramPersonal
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blender

BLENDER
Procedural Piñata System (Geometry Nodes)

Modular parametric asset generation system

VideoWork
BLENDER
Scene Optimization & Mesh Analysis Tool

Advanced mesh and texture diagnostics for production scenes

VideoWork
BLENDER
Modeling, UVs, Shading & Compositing Showcase

Technical foundation studies and mini production exercises

VideoPersonal
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raylib

RAYLIB
Flocking Simulation (Boids)

Behavioral AI simulation built in C++

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RAYLIB
Solar system simulation

Solar system animation built in C++

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